PROJECT

Proposal

Group Members :

Ikhsan Maulana, Naman Vohra, Marco Melvern

Description: 

For our project, my group decided to create a game based on defending a castle. The idea of the game is to basically defend the citizens inside the castle from monsters that are trying to invade the castle and loot the civilians. The game will have waves/rounds and the difficulty will get harder every wave. Players will be rewarded points after each successful wave, and they will be able to use their points to purchase additional items to help them survive the upcoming waves.

Concept

This game is inspired from the famous mobile game Clash Royale, which is mostly played around the world as one of the most favorite games played, as the game developer Supercell, was the same developer who created Clash of Clans, a top-grossing game released a few years back, which proved successful in their selling and marketing.

Design

The thorough game design is basically gets its identity from the Medieval era. This era is the most popular era for archers and knights, as well as fairy tales, monsters, castles, and towers.

 

Guide on Castle Defender

HOW TO PLAY

The player’s role in this game is to guard the castle from the monsters. The monsters will arrive in “waves” and the player should clear each wave. After clearing the wave, time will be allocated for the user to utilize the points received after clearing each wave. He/she can use the points to summon archer or cannon (depends on the points he/she has at that moment). The archers and cannons will then face the next wave which is “stronger” than the previous one.

PLAYER CONTROLS

Since our game emphasizes on ease of use as well as easy-playing game for free time activities and light playing, the player only controls a mouse throughout the entire gameplay.

REFERENCES FOR ITEMS IN-GAME

Here are the references used to develop this game:

Audio effects and Background Music:

  • “Undertale OST” – Toby Fox (All Rights Reserved to Toby Fox)
  • “Soldat OST” – Copyright (C) 2001-2016 Michal Marcinkowski. All rights reserved.

In-game sprites: 

Contributions 

My contributions in the making of this project is in making the game mechanics, such as the game levels (or waves), spawn rate, point rate, and the conditions that must be met in order to progress successfully through a round and proceed to the waiting screen and then continue the game when the timer ends. I contribute a little bit on the design aspect, as the shopping menu for the users to buy archers and cannons are made by me.

This is the game shop that will allow the players to get more archers and cannons with enough points. The shop will not look like this in-game as it will be surrounded with a layout provided by my team members.

The timer for the waiting screen when the level ends. Players will be able to access the shop only after they finished a level.

This is the condition for passing through the first level. The spawn rate of each level is different, therefore each rounds has similar but different conditions.

This is the condition for progressing through the final level and finishing the game. The user will be directed to the main menu after the user finishes the game.